Sunday, March 16, 2008

Army of Two


Living the co-op dream… or is it a nightmare?
Well, I was way off. Here's what I was expecting from Army of Two. I was expecting a game with relatively innovative co-op mechanics. I was expecting solid, at times inspired gameplay, backed by a heavy dose of attitude. In fact, perhaps my biggest concern was that the game would be too obnoxious. That its loud-mouthed, wise-cracking private military corp protagonists would quickly get up my nose. That's certainly the impression I'd got from some of the early trailers.Like I said, I was way off. Army of Two does indeed have some interesting ideas, and it was built from the ground up for co-op, but these mechanics are either shoehorned into irrelevance or just not executed well. And as for the forceful personality I was expecting… aside from a little original-odd-couple dialogue and the odd air guitar moment (seriously), Army of Two is one of the blandest games I've played in some time. It simply has no personality – in the main characters, in the story, in the settings… in the everything, really. That ain't a good foundation to be building on.

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